MissionAdversary modes1.30 Lowriders

Offense Defense

Lowriders-era checkpoint Adversary Mode where Runners in Voodoos race to finish while armored Blockers protect them or ram rivals.

Overview

Offense Defense is an Adversary Mode for 4 to 8 players split into teams of two, released with the Lowriders update on October 20, 2015. It unlocks at Rank 5. In each pair, one player is the Runner and the other is the Blocker.

How it works

  • Runners drive a Voodoo through a point-to-point route and must hit every checkpoint in order.
  • Blockers drive faster, tougher vehicles and have two jobs: run enemy Runners off the road and keep their own Runner safe.
  • Blockers cannot see the checkpoints on their map, so they need to stay close to their Runner.
  • The first team whose Runner reaches the end wins.
  • Routes:
  • Vinewood Hills to the Galileo Observatory, with Insurgent Blockers.
  • Paleto Bay to the Chiliad Mountain State Wilderness, with Kuruma Blockers.
  • El Burro Heights to Grove Street, with Zentorno Blockers.
  • Cassidy Creek to Catfish View, with Insurgent Blockers.
  • Lago Zancudo to Davis Quartz, with Kuruma Blockers.

Tips

  • Runners should let their Blocker drive slightly ahead and clear the road.
  • Blockers should push enemy Runners into walls and traffic rather than chasing other Blockers.
  • In Insurgent rounds, a well-timed side hit beats a head-on charge.

Rewards and unlocks

  • GTA$ and RP based on performance.
  • Unlocked at Rank 5. Five variations, Offense Defense I to V.

Vehicles 4