MissionAdversary modes1.40 Gunrunning Pack
Power Mad
Gunrunning-era Adversary Mode where teams fight over a pickup that turns its holder into a minigun-wielding Juggernaut.
Overview
Power Mad is a team Adversary Mode for 2 to 8 players in two to four teams. It came with Gunrunning on July 25, 2017, during Torero Week. The goal is to hold a single pickup that turns whoever carries it into a Juggernaut.
How it works
- Attackers start with a Combat Pistol, Micro SMG, Pump Shotgun, Assault Rifle and one Grenade. Special Carbines and Assault Shotguns lie around the map.
- Grabbing the pickup turns that player into a slow, heavily armored Juggernaut carrying a Minigun, a Railgun with two shots and five Proximity Mines.
- A team scores a point when its Juggernaut holds the pickup for 40 seconds in total. If the Juggernaut dies, the pickup drops, but the team keeps the time it has already built up.
- A round is played to 3 to 7 points or until time runs out. If teams are tied at the end, Sudden Death turns every player on the tied teams into a Juggernaut and the first kill wins. Players on teams that are behind are eliminated.
- Maps: Legion Square, the Altruist Camp, Bolingbroke Penitentiary, Vespucci Beach, LSIA, Paleto Bay and Fort Zancudo.
Tips
- Keep your Juggernaut near cover and lay Proximity Mines on the approaches.
- Focus fire together on an enemy Juggernaut. Grenades and the Assault Shotgun do the most damage.
- Keep track of each team's banked time so you know which Juggernaut is closest to scoring.
Rewards and unlocks
- GTA$ and RP based on performance.
- Seven variations, Power Mad I to VII.











