MissionAdversary modes1.32 January 2016
Drop Zone
Paratrooper Adversary Mode from January 2016 where up to four teams skydive from Cargobobs to seize and hold a small capture zone.
Overview
Drop Zone is a team Adversary Mode for 4 to 16 players in two to four teams: Green, Orange, Purple and Pink. It came with the January 2016 Update on January 28, 2016. Each team starts in its own Cargobob hovering high above the map and has to parachute down to fight over a single capture circle.
How it works
- The target is shown as a yellow circle on the ground and the mini-map. It turns the color of whichever team is standing in it.
- A team captures the zone by staying alive inside the circle while its bar fills. More teammates in the circle fill it faster.
- Progress does not need to be continuous. It pauses if the team is pushed out and picks up again when they return.
- Players who die respawn in their Cargobob and have to jump again.
- If nobody completes the capture before time runs out, Sudden Death begins with one life each. The last team standing wins, or the team with the best score or most survivors.
- Everyone starts with a Micro SMG, Assault Rifle, a Grenade, body armor and a reserve parachute. Health, Proximity Mines, Special Carbines and Sniper Rifles can be picked up on the ground.
Tips
- Open your chute late to land quickly, but not so late that you crash.
- Throw your Grenade into the circle before landing to clear out defenders.
- Hold the zone as a group. One player alone fills it slowly and dies quickly.
Rewards and unlocks
- GTA$ and RP.
- Five variations, Drop Zone I to V. Each team wears a unique color-coded outfit that cannot be used in Freemode.






